Samy Garas, SUNY Plattsburgh, discusses the use of digital games and simulations in online courses. He argues that the use of digital games and simulations in online courses seem to assume a laggardly adoption rate reflecting the spread of knowledge about game-based learning as well as gamification in the context of higher education. His presentation addresses the following research questions to uncover knowledge and familiarity with gamification and simulations in an online education.
Q1: How common is knowledge of gamification and simulation among online instructors?
Q2: In which courses have digital or non-digital games and simulations been used?
Q3: What is the current rate of usage of gamification and simulations in online classrooms and what is the likelihood of usage in the future?
Q4: How have digital or non-digital games or simulations been used as graded assessments?
Access the slides here: https://drive.google.com/file/d/1-kbm2zGoeMNwDHBuwRVRLigGQW234q_L/view